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- //
- // SimpleAudioPlayer.h
- //
- // Created by Kender on 9/11/10.
- //
- #import <Foundation/Foundation.h>
- #import <AVFoundation/AVFoundation.h>
- typedef void(^CompletionBlockXXX)(BOOL);
- @interface AVAudioPlayerWithCompletionBlockXXX : AVAudioPlayer
- @property (nonatomic, copy) CompletionBlockXXX CompletionBlockXXX;
- @end
- @interface SimpleAudioPlayer : NSObject <AVAudioPlayerDelegate> {
- NSMutableSet *players;
- }
- + (SimpleAudioPlayer *)shared;
- /*
- The method
- + (AVAudioPlayer *) playFile:(NSString *)name volume:(CGFloat)vol loops:(NSInteger)loops withCompletionBlockXXX:(CompletionBlockXXX)completion;
-
- the loops parameter works like this:
- any negative number - sound keeps playing in a loop over and over
- 0, 1 - sound is played once
- 2, 3, etc - sound is played twice, 3 times, etc-times :)
- */
- + (AVAudioPlayer *) playFile:(NSString *)name volume:(CGFloat)vol loops:(NSInteger)loops withCompletionBlockXXX:(CompletionBlockXXX)completion;
- /*
- The methods below just call the
- playFile: volume: loops: withCompletionBlockXXX:
- */
- + (AVAudioPlayer *)playFile:(NSString *)name;
- + (AVAudioPlayer *)playFile:(NSString *)name volume:(CGFloat)vol loops:(NSInteger)loops;
- + (AVAudioPlayer *) playFile:(NSString *)name withCompletionBlockXXX:(CompletionBlockXXX)completion ;
- + (AVAudioPlayer *) playLoopedFile:(NSString *) name;
- + (void)stopPlayer:(AVAudioPlayer *)player;
- + (void)stopAllPlayers;
- + (void) playFiles:(NSArray *) filesList withCompletionBlockXXX:(CompletionBlockXXX) completion;
- @end
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