default_fragment.sh 217 B

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  1. #extension GL_OES_EGL_image_external : require
  2. precision mediump float;
  3. varying vec2 textureCoordinate;
  4. uniform samplerExternalOES vTexture;
  5. void main() {
  6. gl_FragColor = texture2D( vTexture, textureCoordinate );
  7. }